Home
What's On Guide
24:7
Fashion
Film Trailers
Music
TV Listings
TV Reviews
Games
The Urban Gardener
Pet Life
Eating Out
Travel
Reviews
Showbiz
Pubs and Clubs
Theatre
Walks
Events, places to visit and more what's on
Hotels In Bolton
kidZONE
Ecards
Your stars
Traffic Delays
NW Attractions
Entertainment News
Site Map
Search Advanced Search
Games  RSS Feed RSS feed | About
Universe At War Review

Do we have a serious contender to Command & Conquer's RTS crown?

The game's storyline begins with the Earth being under heavy attack from the Hierarchy, an alliance of various conquered alien races who have joined forces in their quest for dominance of the Universe. Just as the human race looks doomed the Novus robots arrive, the Hierarchy's sworn enemy have been tailing them across the Galaxy. The ensuing battle awakens the Masari a race of alien gods that have been hiding out on the Earth for a few Millennia. The main superpowers in the universe go to war on Earth with man caught in the middle fighting for the future of the human race.

All the races are playable and each provides a meaningfully unique play experience, with their own upgrade trees and styles of micro-managing. The Novus forces can apply army-wide "patches" on the fly, changing anything from their rate of resource acquisition to their fire resistance. The Hierarchy lacks traditional bases, operating out of up to three huge walker units; these can be modified with weapons and troop production options on the fly. Lastly, the Masari can switch their entire army from "dark" to "light" at will. The reversible switch gives them the choice between heavy, force-field defended units and faster, flying, farther-sighted units.

The control system for console RTS games has been a real chore for console gamers in the past and really hindered the long term enjoyment of most gamers. But after playing Universe at War you wonder why, all of your units and their powers are a mere button press away instead of layering these incredibly useful selections deep inside sub-menus. This is a real improvement over EA's console RTS control scheme. Brilliantly, the right trigger enlarges the mini-map, giving you camera and command access through the mini-map. Every console-RTS competitor needs to adapt this system.

The graphics are excellent Petroglyph have done a wonderful job of creating iconic, visually interesting armies each having hordes of different buildings/craft to build and control all in crisp HD lovliness.

One problem I did find in some multiplayer battles when the battles got very hectic with hundreds of on screen charcters the frame rate did drop slightly not to unplayable lows but there was a significant fall, I would imagine this point would be patched soon anyhow.

Add into the mix the ability to play online multiplayer cross platform games against pc owners and in my opinion you have the best console RTS game to date, while it may not convert non fans of the genre Universe At War is a must own for all RTS gamers.

Print   Email this   Comment
Add your comment
Please note: to publish your comment you must be registered on this site. If you are already registered, please enter your details below.
Email:
Password:
Archive
Search for thousands of Jobs, Homes & Cars in the Bolton area
Powered by Powered by Fish4

Discover More About the Awards here.
Terms & Conditions
Privacy Policy © Copyright 2001-2008
Newsquest Media Group
A Gannett Company
This site is part of Newsquest's audited local newspaper network