A GAMES designer who has worked on the iconic titles Broken Sword and Motorsport gave students at the University of Bolton an insight into the industry.

Nigel Kershaw, was the latest speaker to give a talk as part of students' studies on their Employability and Enterprise module.

Second year students on BA games art, BSc games design and BSc games programming heard how Mr Kershaw charted his career from working on large console projects with giant budgets to small developmental teams pitching to investors.

After beginning on the Spectrum video games console in the 1980s, he has 28 years of experience in the games industry.

Mr Kershaw told students: "An idea is only a half-formed vision of what a game could be.

"The art of generating an idea is just one string to the bow of a designer.

"Separating the good from the bad is just as important as ideas."

He went on to discuss how games differ from traditional media and the necessary features needed to create a successful title.

Said Mr Kershaw: "As a games designer I have to define, communicate and create 'play'.

"Play is the mechanics, dynamics and aesthetics defining the aspects that influence the player's experience.

"Mechanics cover the base components of a game whilst dynamics cover how these are affected with the input of the gamer. Aesthetics are the emotional responses evoked in the player."

He concluded: "As a games designer there is more than one approach, which is why I love my job so much. Every day is different."

Jason Bowers, lecturer in games art, said: “The games industry can seem difficult to get into.

“We invite people to talk about their experiences and how they got into the industry and developed their career.

“We also have former graduates from the university come into speak to the students.

“The talks are enlightening for the students, we discuss the topics raised.”