Bolton game designer's latest hit RPG - Shadows: Heretic Kingdoms - featuring Doctor Who legend Tom Baker

The Bolton News: A scene from the trailer for Shadows: Heretic Kingdoms A scene from the trailer for Shadows: Heretic Kingdoms

GAMES lecturer Chris Bateman came face to face with legendary Doctor Who actor Tom Baker for the much anticipated sequel to the hit game Kult: Heretic Kingdoms.

Mr Baker, who played the fourth Doctor on the hit television series, found himself under the watchful eye of Mr Bateman, who supervised the first voiceover recording sessions for Shadows: Heretic Kingdoms.

Mr Bateman — who himself will soon become a Doctor when he is awarded a PhD — is the lead writer and co-creator of the Heretic Kingdoms games.

The lecturer teaches game design at the university and makes commercial video games for consoles such as the PS4 and Xbox One.

It is the second time he has worked with Mr Baker with Shadows: Heretic Kingdoms being a sequel to the 2005 game Kult: Heretic Kingdoms.

Mr Bateman said: “Working with Tom is always a pleasure. Voice actors add so much to a game, and Tom is one of the best in the business.

“He reads the script very carefully, makes notes, asks really insightful questions, and then delivers his role with a perfect attention to detail and incredible flair.

“Fans of the original game are thrilled that we are putting out a sequel, and the new game has superior technology from top to bottom.

“Also, we have a much bigger cast this time around, with full voice recordings for every character and a whole new score so it will sound incredible.”

Heretic Kingdoms is based in a fantasy world where God is dead and religion is heresy.

Shadows: Heretic Kingdoms is the next chapter of the saga with players taking part in epic battles.

Mr Bateman will be awarded his PhD with this year’s graduating students.

He will become the first person to be recognised as an expert in the aesthetics of play and games.

His doctorate — entitled “Game Aesthetics and the Diversity of Play” — focuses on the differences between individual play experiences and the wide range of different aesthetic preferences that players of games display.

 

 

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